Resume gap analysis for Game Designer

Game mechanics design depth is stated, never evidenced

Most Game Designer resumes list Game mechanics design as a bullet in a skills bar. Job descriptions ask what you built with it. Attach Game mechanics design to one project, its scope, and the result.

No numbers against retention D1/D7

Hiring managers for this role scan for retention D1/D7 and session length. A resume without those figures reads as a game designer who was present, not one who moved anything.

Unity listed, Unreal Engine missing

JDs for this role usually pair Unity with Unreal Engine. Naming only one signals partial coverage of the workflow and drops your keyword match.

Level design and Balancing buried under duties

Level design and Balancing are core screening keywords for Game Designer openings, but they often sit at the bottom of a paragraph. An ATS weights the first lines of each role far more heavily.

Scope of ownership is unclear

"design gameplay systems, levels and progression loops" means something different at a 5-person team and a 500-person org. State team size, budget, volume, or user count so the reviewer can place your Player progression experience.

Certifications and qualifications not surfaced

B.Des, Game Design diploma appear in the preferred section of most Game Designer JDs. If you hold one, it belongs near the top, not in a trailing "Others" line.

Responsibilities